![]() ![]() All Maintenance Robots are automatically proficient with all simple weapons. Rather than spend these bonus ranks on a skill, a Maintenance Robot can choose to devote them to any skill needed such as programming or systems analysis. A Maintenance Robot can change what skill these bonus ranks apply to up to once per day by concentrating for 1 minute, during which time it can take no other actions. In addition, a Maintenance Robot has a number of bonus skill ranks equal to its Hit Dice that can be reprogrammed to apply to any one skill-these ranks can’t be split among multiple skills and must apply to one skill. Treasure standard (Masterwork Tools, other treasure)Īdaptive Learning (Ex) A Maintenance Robot has a number of skill points equal to 2 + its Intelligence modifier per Hit Die, and treats Craft and Profession as class skills. Organization solitary, pair, or squad (3–12) SQ adaptive learning, charge weapon, nanite repair, limbs 3 feet extendable to 10 feet, large eyes that can project light like 2 bulls eye lanterns. Skills Craft (any one) +4, Disable Device +4, Perception +4, Profession (any one) +4, Knowledge engineering +4 Str 16, Dex 13, Con -, Int 12, Wis 13, Cha 1įeats Minor repair, (can perform mending non magically in 1-4 rounds. Ranged Thrown piece of scrap metal +3 (1d4+1/×2) Natural weapon Welding torch +3(1D6 fire/X2) Improvised weapon +3 (1d4+1/×2 plus 1d6 electricity) Init +1 Senses darkvision 60 ft., low-light vision Perception +8ĪC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)ĭefensive Abilities hardness 5 Immune construct traits, shielded vs electromagnetic pulses But I don't have time to cherrypick the weirdest monsters for you right now. If you want, I could send you the current list, but you'd have to do the research yourself, and a good deal of it wouldn't be your taste. ![]() I really haven't had the opportunity to provide stuff for the forum as of late. So, to make a long story short, I've been busy trying to apply the creatures for the purpose I collected them for to begin with. ![]() My personal interpretations are often incompatible with what the devs are trying to create here, and I don't think you'd find them to be of interest either. I've been primarily busy with my own setting, and interpreting these creatures for that, plus huge numbers of pop-culture and original monsters as well. And as for descriptions, the very simple fact is that adding descriptions to those lists is time-consuming, and I really haven't had much of an opportunity to write up more than just the names for the forums as of late. Some creatures would need to be reinterpreted more than others, but most sasquatchkin, human undead, hags, small fey, etc. You've made your statement, now let's move on.Īs for the lists, I don't put things on them that I don't think have potential. It isn't accomplishing anything, and the rest of us would like to be able to discuss them without hearing your complaints. Sincubus, everyone here knows you dislike robots. Robots are grouped together like demons or devils are. Omg, I found something so awesome on tumblr, a guy named Critter Compendium has a creature-a-day project with fun artwork, he even has Nargun mentioned! Awesome for the cryptid/mythology fans to follow. ![]()
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